What makes guild wars different




















Gamepedia support Report a bad ad Help Wiki Contact us. Explore Wikis Community Central. Register Don't have an account? Guild Wars. Edit source History Talk This page is about the game of Guild Wars.

For other possible uses or meanings, see Guild Wars disambiguation. It is often the lack of these nuisances that makes a good game. The races and their personnal stories.

Just an awesome work: the animated background during story steps during dialogues, the plot the little enemies we meet and the progression. All the story steps choice we have until lvl 40 wow. After it become less fun, less interesting.

I'm happy they made the amnoon affiliation step with the choice between free, sunspear and awakened. Even the personnality mechanic, was lovely to see if your character is noble or rogue etc I really think there should be a reputation mechanic allowing you to earn a "badge" near your character name: would be side quests around core maps for different parties.

Then you earn a title like exemplar peacemaker and the badge. For other corresponding to player creation screen, the badge and title would be earn once map completion. As example if blood legion chosen: Blood legion emisary. Because I can just log on and play whenever I want and do whatever I want.

I never need to farm. Can buy gold if I need it. I do not need to group for most anything, I do not play instanced content.

It is perfect for a casual who still plays about 30 hours a week. I like wvw because every outing is a unique adventure and I rarely end up doing what I thought I would. Like this weekend, I only planned to get my necro through the new map, but ended up having to do the previous two.

In the process I complete an achievement I had been struggling with. I also got a key for a map completion. I was lucky to get a gem store outfit for the wardrobe unlock. I put it on and head to wvw. There is a commander on and I decide to follow. We have some success.

I finally decide to give discord a try. It take a bit to work, but at least I can hear him. We head over to wvw and try to crack this week's zerg monster. I usually play reaper, but decide to flip to my scourage build. I don't like using it because it feels useless in roaming, but it's ok. Although we fail a lot, it's fun. We kill enough to satisfying -- even wipe them a time or two.

I also lean a lot of random chicken facts because someone in wvw seems obsessed with them. After that I am still no tired, so I decide to do some pvp. It's been a while, but I don't do too bad, being on the winning team four of six matches. The next day I start with my necro in pvp. While looking at my inventory between matchs, I realize I have enough stuff to finish my first piece of legendary armor. So I hope eon my Guardian and make them.

I then take them for a spin in wvw. I then decide to do fractals. So I could make some quick gold to make up for the cost of the pants. We struggle with the first boss, but we get it. A couple people leave because of it, but the people who join are ar awesome, and we fly through the rest.

Then I hop on my thief. Still need to get him through latest map. There in little lag, I manage to get another racing achievement. I end to day in wvw, where I happily managed to win several 1 vs 1s. Decide to do more pvp for practice, but, who knows. You need to be a member in order to leave a comment. Sign up for a new account in our community. It's easy! Already have an account? Sign in here. Buy Now. All rights reserved.

All trademarks are the property of their respective owners. Why do you like Guild Wars 2? Prev 1 2 Next Page 1 of 2. Recommended Posts. Posted October 6, I love this game, I really do, and it got me thinking about why Link to post Share on other sites. I don't love it like I love Guildwars1. It's an MMO without a subscription, where the vast majority of in-game purchases are optional. All the updates except expansions are free if you log in early enough.

ArenaNet has made the same promises for Guild Wars 2, but after playing the game for over a dozen hours we actually see a lot of areas that the developer has innovated and broken the MMO mold.

Its not about standing face-to-face with your enemy and tapping the same button, its about actually fighting them. Double tapping any direction executes a dodge roll that makes the player invulnerable, which leads to much more entertaining combat. When we played as an Elementalist wed constantly be rolling and running around the battlefield, casting powerful fire spells at our enemies who were trying their darndest to take us down.

When surrounded we used our Elite skill, which turned us into a tornado, flinging our foes through the air. The five combat skills we mentioned earlier arent the same for every weapon, and they arent class-based, either. Instead, each type of weapon comes with its own abilities that are unlocked with use. After a few minutes with a sword our Warrior had gained access to all of the sword abilities, but could switch to a rifle at any time as well. The differences between these weapons was great, and makes perfect sense why would a mace and a sword work exactly the same?

It adds nice versatility to any class in the game, putting more of an emphasis on the other utility skills than the combat abilities. Another reason this works and another thing that makes Guild Wars 2 unique is the Rally system. Once you run out of health youre knocked down, with access to a limited skill-bar that has you still actively participating in battle.

When in this state you can be brought up by any ally, or you can get back on your feet by taking down an enemy. Its similar to the system Borderlands used, and works surprisingly well in an MMO. No more sitting around and waiting for a boss to spawn before watching another group come in and take him down before you land a blow.

Its more realistic than that theres a giant monster about to take down the city. Freaking kill it.



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