Though the game was not considered on par with the original trilogy, it did break new ground in a different generation.
It brought Lara back with more adventures to come in the future. It seemed as if the Tomb Raider series had explored all avenues as far as gaming genres were concerned, only for Lara Croft Go to utilize the turn-based gaming style. The game is entirely puzzle-based and relies on crucial movements the player makes.
This makes it one of the smartest smartphone games out there, as Lara has to be navigated in such a way that players need to strategize their next moves.
The game makes puzzle-solving and platforming its greatest strength as these are bolstered by the beautiful visuals and balance with action sequences. The big negative here is the cheesy storyline, which is far removed from the Tomb Raider formula.
After exploding to iconic status with the first game alone, it was only a year later that Lara Croft returned for a sequel that fans welcomed with open arms. Much in the same vein as Die Hard II, the series avoided peaking in the second game , but it still managed to impress and make its money back. Though some praised it for its challenge, there are those that have thought it too difficult in spots.
In the end, though, Tomb Raider II was considered a nearly perfect follow-up to the classic original. With games becoming more cinematic in quality and style, Square Enix and Crystal Dynamics made the brave choice of not only completely rebooting the Tomb Raider franchise but also to give players the origin story of their favorite explorer.
It took inspiration from games at the time like Uncharted and the Arkham franchise. Did it work? Fans were quick to fall in love with the dark, gritty, and more realistic origin story that embraced new gameplay while respecting the classics with thoughtful puzzles, great third-person shooter gameplay, and more characters besides Lara to love.
Lara's character was explored deeper than ever, the graphics were top-notch at the time, and the Siberian setting was something different but accepted by fans. With new survival mechanics, more crafting, and possibly the most ambitious story of the series, Rise Of The Tomb Raider is often considered the best modern Tomb Raider game by old school and new fans alike. There's a reason why this franchise is as big as it is and while there are sequels, remakes, and reboots that have rightfully earned their praise, many fans can agree that they don't match the same groundbreaking level as the original.
Mixing platforming, puzzle-solving, and action into one, the original Tomb Raider turned Lara into a PlayStation icon and a mega-franchise of gaming that has aged remarkably well. It holds up just as well today as it did back then, and gamers can thank this game for starting the entire series.
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A good game, but not the definitive Lara Croft. Like Anniversary, Underworld is part of the Second Era, but it's an original game rather than a remake, and it brings more new ideas on Lara to the table. The ending of the Original Era offers a little bit more than 3, injecting Lara with more personality and expecting her to carry a more substantial narrative than she had so far in the series. Lara loses some of her easygoing nature in becoming a more focused adventurer.
Because of that, it just misses out on the top five. Controversial to have it this high? The movie follows the basic beats with some poetic license of the first outing of Reboot Lara. However, the character herself has the quip-heavy attitude of Original Lara, with the charming personality and the reliance on her team which comes from Second Era Lara. The original version of Lara remains one of the strongest.
Tomb Raider does have the benefit of having nothing come before it to be judged against, but it also bears the considerable weight of not only establishing the series, but of launching one of the first major female protagonists in gaming. However, because others have always added their own ideas to this foundation, she can seem a little basic in comparison. As the first, many will see her as the one true Lara from which all other versions spawned.
But in building on what she laid down, a few other games managed to create a more well-rounded character. Despite Tomb Raider and Shadow falling desperately short, Rise has not been inorganically inflated to make the top three. It's really good! Rise offers a fascinating version of Lara, one shaped by trauma but still kind, still athletic, and still crucially raiding tombs.
Rise highlights the opportunity the Reboot Era had to create a modern Lara who understood the traditions of the past, while Shadow later showed how to squander that opportunity. The second Tomb Raider game also finishes second on the list, and is the highest ranked of the Original Era. This is a considerably longer game than the first, and so we get much more time with Lara to get to know her.
It's not crammed with filler, either. This entry introduced climbing in the first game she could pull herself up ledges but not scale walls , something in hindsight core to being Lara.
Critics were particularly impressed by the quick-time events, which underwent some polish. The game followed Lara Croft through a variety of new and exotic locations like Thailand, Mexico, and even the Arctic Sea. It also included a range of new combat abilities. This might be a somewhat controversial entry on this list since many fans appreciated the first portable Tomb Raider game on Game Boy Color, but the game always felt a little lackluster to us.
While the combat movements were surprisingly fluid, there were some storyline issues that made this version of Tomb Raider feel more unimaginative than some of the other games in the series.
It had a lot of levels but it felt a little bit repetitive after a while unlike some of the other games, this one didn't offer a lot of originality. Tomb Raider: Anniversary takes place in the Tomb Raider: Legend continuity and used a lot of the same formulas and styles from Legend while creating new and complex puzzles, exciting graphics, and an intriguing storyline.
The game follows Lara as she goes in search of the Scion of Atlantis. Exploring the Egyptian pyramids and the lost city of Atlantis is an incredible adventure that becomes even more stunning with the updated graphics and visual effects. Players also get to use acrobatics when taking part in combat and gunplay which was an added plus for many. Anniversary was followed up by Underworld.
Even back when graphics weren't as gorgeous as they are these days, Tomb Raider thrived on the 3D environments the player was thrust into.
Moving it to the world of the Game Boy Color wasn't exactly a way to nail the experience. The first installment was fine, but about a year later this sequel was released.
The main issue with Tomb Raider: Curse of the Sword was that it didn't do anything new. It was basically the same game as the prior entry on the Game Boy Color, except with a different story and locations. That lack of originality hurt a game that was otherwise pretty solid.
The most recent entry on this list, Shadow of the Tomb Raider was released in September It marked the final leg of the rebooted trilogy for the franchise.
This installment followed Lara Croft across the globe as she battled the evil Trinity organization and attempted to prevent a Mayan apocalypse. Shadow of the Tomb Raider followed the trend of this new trilogy with thrilling gameplay and a captivating story.
However, gamers also got a boost in terms of mind-bending puzzles and focus on Lara's character. It was met with widespread acclaim and found itself nominated for a handful of awards. A lot of fans hold the first three installments of the franchise in high esteem. It was when the fourth entry, Tomb Raider: The Last Revelation , arrived that things started to go downhill.
They went an interesting route with the story, opting to focus on Lara's past, and the graphics were vastly improved. That being said, the gameplay engine was growing tired by this point. Even with better graphics and a solid plot, nothing about this game brought anything new to the table. Forcing out a new game every year prevented some of them from being groundbreaking.
The holy grail of the early Core-developed Tomb Raider games. This sequel took everything that worked about the original and turned it up several notches. The game found Lara on the hunt for the ancient Dagger of Xian and it took her to places the first installment didn't dare to go.
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